Mar 25, 2010, 05:01 AM // 05:01
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#2
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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You have access to the wondrous inspiration line as a Mesmer...making energy problems a thing of the past...all health would really be your best bet some people of course might disagree...
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Mar 25, 2010, 05:23 AM // 05:23
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#3
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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You can stack a ton health runes and insignias if you're AP, but I'd stick with energy if possible.
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Mar 25, 2010, 05:53 AM // 05:53
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#4
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Krytan Explorer
Join Date: Nov 2008
Location: Canada
Guild: Gangsters In The [HooD]
Profession: Rt/
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probably +hp your mes should be able to interrupt for e manage depending on bar
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Mar 25, 2010, 08:48 AM // 08:48
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#5
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Academy Page
Join Date: Sep 2006
Location: Bulgaria
Profession: W/Mo
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If you add extra energy to your armor and if you don`t know how to use it you`ll be always under 5eng on your bar. Hp (max hp capacity) or bonus armor on the contrary are always there and you can`t ''loose'' them. Use your skills wise and you won`t have such problems. Inspiration is a hudge plus so you should rely on it. For PvE take extra hp and for PvP extra hp or armor depending on the build, the meta and the arena.
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Mar 25, 2010, 10:03 AM // 10:03
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#6
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Frost Gate Guardian
Join Date: Jul 2009
Profession: Me/Rt
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I would never go with energy tbh. What does it do? Give you 5 extra seconds to get out of energy? It would have to recover longer too, so basicly helps once... never again until you zone or wait. Mesmer have an amazing energy management, although most req ability to rupt, some don't. So I would go for that in PvE.
In PvP I would take prodigies for almost every bar, but in pve I would just give your henchies some aditional time to heal you up.
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Mar 26, 2010, 11:12 AM // 11:12
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#7
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Krytan Explorer
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If there is a insignia which gives you +armor nearly constantly choose that insignia, otherwise stick with +health. E.g. if you have 3 or more signets equiped choose Artificer's, if you're nearly always enchanted choose Blessed.
+energy is in general not beneficially.
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Mar 26, 2010, 06:48 PM // 18:48
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#8
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by Bloss
Assassins have amazing energy management.
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Fixed.
Mesmers have awful energy management that drains even faster with fast casting.
The ability to kill, spike, contribute, or disrupt should be a priority.
Last edited by Cuilan; Mar 26, 2010 at 06:52 PM // 18:52..
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Mar 27, 2010, 09:46 AM // 09:46
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#9
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Last edited by upier; May 10, 2010 at 04:27 PM // 16:27..
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Mar 27, 2010, 10:24 AM // 10:24
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#10
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Supastar~ ★
Join Date: May 2006
Location: USA [GMT -7]
Guild: Sierraas Asian Harem [love]
Profession: Me/
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Health and Armor are always better than energy. In PvE the AI targets you based on how much armor/health you have the lower you have the more you're likely to get targeted. That means if you die in 2 seconds your bar is worthless regardless. It also means if you're taking necro heroes, they'll be focusing on healing rather than damage.
Increasing your energy pool does nothing for energy management. If you're going to run out of energy, it's going to happen regardless if you have survivors or radiants. Utilizing your four energy sets for energy and bringing energy management is superior to radiants. You'd be amazed at how good Glyph of Lesser Energy is, or even Auspicious Incantation.
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Mar 27, 2010, 12:19 PM // 12:19
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#11
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Bloss
Mesmer have an amazing energy management
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No they don't. They have the opposite - they cast faster, and while it's pretty useful for secondary caster classes, they use energy faster. Inspiration? Useless. How can you compare a spell, 2 seconds cast, 5 energy cost, less than 10 energy net gain, to a permanent 15 energy 3 times during 30 seconds (Soul Reaping), 4/5 energy every few seconds when using party-wide skills (Paragon) or simply by attacking over and over (Assassins) or not needing Energy at all (Warriors).
Mesmers have NO advantages over other classes. Elementalists are better protectors and crowd control, necromancers are better hexers, Warriors and... everything else better damage dealers.
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Mar 27, 2010, 09:55 PM // 21:55
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#12
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Abedeus
No they don't. They have the opposite - they cast faster, and while it's pretty useful for secondary caster classes, they use energy faster. Inspiration? Useless. How can you compare a spell, 2 seconds cast, 5 energy cost, less than 10 energy net gain, to a permanent 15 energy 3 times during 30 seconds (Soul Reaping), 4/5 energy every few seconds when using party-wide skills (Paragon) or simply by attacking over and over (Assassins) or not needing Energy at all (Warriors).
Mesmers have NO advantages over other classes. Elementalists are better protectors and crowd control, necromancers are better hexers, Warriors and... everything else better damage dealers.
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This is someone who quite obviously never played mesmer, and maybe even guild wars.
Anyway, survivor is always better for non-gimmick (eg 55monks ect) builds. You don't really need that much energy for mesmer, and Inspiration have some of the best E management skills in the game.
Quote:
Originally Posted by upier
One of the most important things is to get a high energy set. The ability to gain +30 energy without wasting a slot is too good to pass up on.
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This is also bad advice. While I find high energy sets on a monk useful, on casters they're just not worth it. You'd be better off waiting for you're energy to regen, or using a e management skill. With a high energy set on a caster you'd just be putting yourself in the hole unneedenly (gogo made up words) because everything will die if you're casting or not.
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Mar 27, 2010, 10:34 PM // 22:34
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#13
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Last edited by upier; May 10, 2010 at 04:23 PM // 16:23..
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Mar 28, 2010, 12:21 AM // 00:21
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#14
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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Even if you dont use your +30/-1 set regularly its one of the most important tools when you run AI+15/25 e spell for your main emanagment.
Run out of blue bar, switch to highset, cast ai+big spell, switch back and bam..you got a shitton of 'free' energy after emptying your bar.
The mes (without the crappy lyssas aura or AP) will if your casting at a decent rate be crap for energy most of the time..and generally Inspiration blows as its not a pure energy line, its hybridised with secondary effects such as heals, enchant removal or required godly AI reflex for interupts, that means it has to be balanced down for its energy returns.
AI + highset is for me the shining light in the inspiration line, and doesnt put you in any kind of hole unless your a little to dumb to switch back from it once you used it.
Oh armour, either survivors as the default 'works anywhere' sig, or the most appropriate +armour sigs depending on bars and area. Some places are much heavier in armour ignoring and others in armour sensitive, so choose based on that.
Last edited by maxxfury; Mar 28, 2010 at 12:25 AM // 00:25..
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Mar 28, 2010, 04:33 AM // 04:33
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#15
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by JDRyder
This is someone who quite obviously never played mesmer, and maybe even guild wars.
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Abedeus is correct. A profession shouldn't go defunct easily and mesmers have that problem. Maybe try to PvE, as insulting someone won't get you far.
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Mar 28, 2010, 03:18 PM // 15:18
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#16
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Cuilan
Abedeus is correct. A profession shouldn't go defunct easily and mesmers have that problem. Maybe try to PvE, as insulting someone won't get you far.
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saying mesmers have bad E management is just luz, sry.
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Mar 28, 2010, 03:24 PM // 15:24
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#17
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Okay, so perhaps you can back up that really awkward statement?
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Mar 28, 2010, 03:46 PM // 15:46
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#18
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Drain enchantment, Guilt, Shame, inspired enchantment, waste not want not, leech sig, power drain ect ect. Theres a lot of good E management skills for mesmer, sadly since their not Pve skills people don't seem to acknowledge them
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Mar 28, 2010, 04:12 PM // 16:12
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#19
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Most of those have a long recharge, aren't good in hard mode, or are very restricted to when you can use them, while other professions can regain or not spend energy left and right. I assume you're one of those players who hardly casts much with the rest of the group doing all the work.
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Mar 28, 2010, 04:48 PM // 16:48
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#20
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Last edited by JDRyder; Mar 28, 2010 at 04:52 PM // 16:52..
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